Sunday, September 13, 2009
Works Cited:
Video Games: Cons and Pros An Interview With Richard Gallagher, Ph.D, Education.com 2006-2009.Web.13 Sep.2009
http://www.education.com/print/ref_video_games_cons/
Saturday, September 12, 2009
The Beatles Rock Band Trailer 3 VIDEO PROVIDED TO US COURTESY MTV GAMES/HARMONIX/APPLE CORPS.
Jared, good job on the thorough research on the W.o.W., finding what is basically an A.A. site for those who are addicted to it, I would never have thought of it. It really does show that video games really can take over people’s lives just like any addiction can such as drugs and gambling. Those statistics of how many people are or could be addicted to online gaming is incredible! I had seen a television show about a family man who was addicted to watching adult films. It literally took over his life in a similar way as the example you used about the guy and his fiancé. This man wasn’t even living at home anymore with his wife and children because his wife wouldn’t put up with it anymore and forced him to essentially go away for recovery. I do have to say however, on the comment you made about him talking with girls on the online game about how he would leave is girlfriend for them just shows what type of guy he is. He may have been willing to leave his girlfriend or cheat on her in many different circumstances; it just may be his character to not be faithful. But the fact that he would rather spend time on the game rather than with her does show how much more he cares about the game world than his real world.
In reply to your first post on September 5th, I was ecstatic to hear that they were coming out with the Beatles game as well, what a great idea! Who doesn’t love the Beatles, and it’s appropriate for all ages. Children will love it because; well because it’s Rock Band, and adults will love it for the music they’ve always known. As far as what you say about video games being mostly violent and unhealthy both socially and mentally, I have to disagree. I have already posted several facts about how video games help with brain activity and how children interact socially with others but I have this to add: Professor of learning sciences at the University of Wisconsin James Gee believes video games are themselves a learning experience. Video games are unique from all popular media because they rely on what he calls “the regime of competence principle.” Video games are the only media that start simple, such as simple dialogue or simple tasks, and increasingly become more difficult and complex depending on the aptitude of whoever is playing. You have to learn to get further in the game. He compares it to reading a book. Books do not progress their vocabularies and move onto more complex words or writing. (Your Brain on Video Games, Discover Magazine Online, 2005). I also feel that while your statistic about what percent of video games are violent may be accurate, however they may not be relevant. Quoted from Dr. Cheryl K. Olson, co-director of the Center for Mental Health and the Media at Massachusetts General Hospital, “It’s not the violence per se that’s the problem, it’s the context and goals of the violence.” She also says that there are absolutely games that are not appropriate for children such as those with the practice of hunting down and killing people. She argues that the use of the term “violent video games” is too vague. There should be a better process for defining what is considered violent versus aggressive and so forth. (Study Examines Video Game Play Among Adolescents, Science Daily, 2007). While the percent of how many video games are violent, with whatever definition of violence was used in the research you found, is high, the results of the best selling games of all time may make this statistic irrelevant. According to Infoplease, and many other sources, the 10 games that have sold the most copies, and are therefore consider the most popular, are ones most would consider to be non-violent. At the top of the list, Wii Sports, however this particular game may have had an advantage as it comes with every Wii console. Others on the list are Super Mario Bros., Pokemon, Tetris and Nintendogs (Best-Selling Video Games of All Time, Infoplease, 2009). Even though there are an unmatchable number of games deemed to be “violent”, they are not the only games being played, and not one of them are singly an all time best-seller. So yes, violent video games are bad for children and some adults because playing them causes higher than normal aggressive behavior and desensitizing of youth, but when I talk about allowing anyone to play video games, I always agree that it should be appropriate and in moderation.
Works Cited
Your Brain on Drugs, Discover Magazine Online, 2005. Web. 7 Sep. 2009
Study Examines Video Game Play Among Adolescents, Science Daily 2007. Web. 8 Sep. 2009
Best-Selling Video Games of All Time, Infoplease, 2009. Web. 11 Sep. 2009
Thursday, September 10, 2009

Amber, I understand your concerns about violent video games leading to violent behavior. There have been many studies that show a direct, or at least very close, relation between children who play violent video games and their aggression in real life. This is where parental supervision and control come in to play. Dr. Cheryl Olson, co-director of the Center for Mental Health and the Media at Massachusetts General Hospital in Boston has this advice for parents: take the computer and gaming consoles out of the bedrooms and into family space in the home so they can keep an eye on what the kids are doing (Violent Video Games Linked to Child Aggression. CNNhealth, 2008). I strongly agree with this advice. Don’t blame the video games. The creators don’t care what affect it is going to have on children, obviously, so it is completely the responsibility of the family. When parents are more involved, the more influence they have on how their child grows up and will have a chance at having a better relationship with them as well. Hope M. Cummings, M.A., of the University of Michigan, Ann Arbor, and Elizabeth A. Vandewater, Ph.D., of the University of Texas at Austin performed a study during the 2002-2003 school year involving 1,491 10-19 year old boys and girls. The study compiled data on how much time the students spent studying, reading leisurely, spending time with friends and family, playing sports, and playing video games, both with and without other people such as parents and friends. Their study concluded that when boys and girls spent more time playing video games with their parents or friends, it correlated with them spending more time with them doing other activities. When the children spent less time playing video games with others, they spent less time doing other activities with others as well (Study Examines Video Game Play Among Adolescents, Science Daily, 2007). What a great opportunity to do something fun with your kids that they actually like doing and that they get excited about.
On your other discussion about brain activity, I am still a little confused about the study you are mentioning here. You state that it is questionable whether or not the tests are comparable and answer it with a simples yes, how do we know this? Then you say the number test actually requires less brain activity than that of the video game, how does this prove the number test concluded superior results when the video game kept the brain more active? I have found information on many studies that show video games increase learning abilities and required people to think in a new way. Professor of Learning Sciences at the University of Wisconsin, James Gee states “…the cognitive benefits of playing video games: pattern recognition, system thinking, even patience…can exercise the mind the way physical activity exercises the body.” (Your Brain on Video Games, Discover Magazine Online, 2005). People who exercise regularly do so to keep their body in shape, video games do just that for your brain, not using it can make it sluggish and less ready to think critically and learn new things. Now I’m not saying that video games are the best or in any way the most superior activity for keeping your brain active, but I say it doesn’t hurt.
Works Cited
Your Brain on Drugs, Discover Magazine Online, 2005. Web. 7 Sep. 2009
Violent Video Games Linked to Child Aggression, CNNhealth.com 2008. Web. 7 Sep. 2009
Study Examines Video Game Play Among Adolescents, Science Daily 2007. Web. 8 Sep. 2009
Wednesday, September 9, 2009
Works Cited:
Frontline: Inside the Teenage Brain. Interview Dr. Jay Geidd.
http://www.pbs.org/wgbh/pages/frontline/shows/teenbrain/interviews/giedd.html. (2002).Web.
Tuesday, September 8, 2009
Works Cited:
Michigan State University. "Violent Video Games Lead To Brain Activity Characteristic Of Aggression." ScienceDaily 12 October 2005. 9 September 2009 http://www.sciencedaily.com/releases/2005/10/051012082710.htm
Nannette Richford.”World of Warcraft Addiction: Fact or Fiction” Associated Content 22 November 2007. 9 September 2009
http://www.associatedcontent.com/article/456551/world_of_warcraft_addiction_fact_or.html